Questers of the Middle Realms

$8.95
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The lighter side of traditional fantasy gaming. In less than 80 pages. This book has everything you need to start playing: the fast and flexible PDQ rules and an introduction to the world of Median.

> Sampler file
> Review by Chad Underkoffler
> Review by Paul Tevis in 'Have Games Will Travel' podcast
> Review by Kirt Dankmyer at Gamerati
> Review in Kenneth Hite's 'Out of the Box' column
> 4½/5 at Gaming Report
> Review by Christopher Richeson at RPGnet



The Book of Bewildering Beasts

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A compilation of Bewildering Beasts vols 1-4. This 32-page book has 44 monster write-ups in the QMR style, blending danger, humour and downright weirdness. Also includes an updated list of common creature Qualities and a gazetteer of monsters specific to the various regions of the setting.

> Sampler file



Character Assistant

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Character creation in Questers of the Middle Realms is simple, but so open and flexible that it can be daunting. This 6-page mini-supplement provides lists of different character aspects: occupation, homeland, talents, skills, personality traits, etc. Skim the entries for inspiration or roll randomly. It also introduces six divisions of magic to help you home in on the right Arcane Quality.



Ten Magical Thingies, vol. 1

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Ten magic items to expand your game, both familiar ones with a QMR spin and new creations:
Corset of Defence, Delmolio's Patent Cure-all, Disposable Armour, Divisibility Potion, Glamour Crystal, Ninmuzi's Guardian, Peril Protection Pendant, Portable Steed, Sixpence People, Stormblade.



Ten Bewildering Beasts, vol. 1

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Ten more monsters to expand your game, both familiar ones with a QMR spin and new creations:
Animal Demons, Aphid Golem, Globulus, Mildew Monster, Mummy, Shade, Shark, Tremor Worm, Troll, Vampire.

> Sampler file



Ten Bewildering Beasts, vol. 2

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Ten more monsters to expand your game, both familiar ones with a QMR spin and new creations:
Gargoyle, Giant Scorpion, Gibbonewt, Hopping Corpse, Jack o'Spines, Manticore, Plap Strider, Roc, Spriggan, Yeti.



Ten Bewildering Beasts, vol. 3

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Ten more monsters to expand your game, both familiar ones with a QMR spin and new creations. Includes rules for creature types (Dread, Empyrean, Nether).
Dread Monkey, Dread Rabbit, Empyrean Owl, Floating Fungus, Fomorian, Groundhawk, Imp, Kappa, Kraken, Terror Lizard.



Ten Bewildering Beasts, vol. 4

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Ten more monsters to expand your game, both familiar ones with a QMR spin and new creations.
Elementals, Flesh Golem, Ghost, Glashtig, Kobold, Lantern Man, Merfolk, Night Rider, Sensorius, Water-Leaper, Wendigo, Werealbatross, Widderwight.