NUGGET is a trimmed-down version of the LODE system found in Silver Branch products. It aims to be a simple tool for introducing people to roleplaying games or putting a game together in a hurry.

It's available as a FREE 2-page PDF. Obviously there's not enough room to cover a particular style/genre really well, but it's enough to play simple games where characters are basically normal people, perhaps with special skills - horror, crime, low fantasy, science fiction, monster collecting or whatever. It's easy to carry around, adaptable and simple to explain, while introducing people to some common roleplaying concepts. You just need pencils, paper and a pool of six-sided dice.

NUGGET has spawned the NUGGETS line: short, self-contained RPGs that reprint the basic rules in a less cramped form and build on them to support particular genres and premises.

 

NUGGET

Download FREE at RPGNow

A simple generic ruleset squished down into just 2 pages. Covers dice pool task resolution, character creation, combat and special rules. (Version 3, updated for improved handling in play, now in Letter page size)

> Nugget v1 review on RPGnet





NUGGETS


The Arsenal of Heaven

68 pages; $6.95 (PDF)
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Modern people somehow acquire the power items of ancient mythic figures - Thor's hammer, Monkey's wishing staff, the sandals of Hermes and so on - and get entangled in conflicts with shape-twisted "demons" from outside our world as well as other obstacles both magical and mundane. Arsenal is written as a framework - it can be run in lots of different styles, from young people taking on an atmospheric and scary world they never suspected to higher-powered anime-style monster hunters.



Dare

22 pages; $3.95
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What if modern-day people became pulp adventurers? Dare is a self-contained mini-game built around the NUGGET system, about thrilling adventures in a world where self-reliance and decisive action are the exception, not the rule. It introduces mechanics for the distinctive self-confidence of pulp characters, which can carry them through or get them into trouble; pulp schticks; and strains from normal life that can interrupt their adventures.



Fantasy Toolkit

26 pages; $4.95
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A self-contained guide to implementing NUGGET for the fantasy genre. Additional rules material for races; special abilities; magic; wealth, trading and magic items; and monsters. Also includes a 2-page sample setting.

> Demo file (1.0 MB pdf)



unChosen

18 pages; $3.95
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Games and fiction often cast characters as "Chosen Ones", singled out for a heroic destiny and special powers. What if a world much like our own contained people who were special because power had been taken away from them in some supernatural manner? An aspect of reality wants nothing to do with them; people overlook them; and they can't connect to normal society. But still they seek to make a difference, and with cunning and grit learn how to use their afflictions to their advantage. They also have to deal with the spirit realm known as the Dust Fields, and its denizens the Utukku that rasp away at reality; and with the Visionaries who'll let nothing stand in the way of their grand utopian causes.




Freebies

These are some older game sketches to accompany the NUGGET rules. They're free to download.

Grey Realms
A fantasy setting module for NUGGET. It uses standard fare - gods, elves, dwarves, orcs, mages, priests - but looks at them from a different angle. It's a world where people are flawed, from the gods on down. Now updated to v1.1. Does 50% extra material sound good? Well, yes, it's gone on to 3 pages. This little seed has grown into the Questers of the Middle Realms game! See elsewhere for details.
110k pdf

Beastwalkers
Billed as "a sort of modern-day fantasy supernatural thingy", and why not. With animal and human faces the Children of the Moon walk alongside humanity and fight lords of the world who are dead inside. Might not mean what you think, and is quite different from That Other Game. And That One. v1.0, 2 pages (told you it was different).
77k pdf


 

Using NUGGET yourself

Non-commercial projects. You're welcome to create material to work with the free NUGGET rules (but not reproduce them), for instance on your website or for a convention game, as long as you don't charge for it and follow these simple rules:

  • The work contains this acknowledgement: "Created for the NUGGET rules by Tim Gray, published by Silver Branch Games (www.silverbranch.co.uk). Tim Gray is not responsible in any way for the content of these materials unless specifically credited." The Silver Branch address should be a live link if published on a website.
  • The work does not contain material of an offensive nature, like pornography or racism.
  • You let me know about it, and I have the option to include a link on the SB site.

Commercial projects. If you want to produce NUGGETS material for sale, you need to talk to me about a licence. I'll want to approve the work and take a small cut of the profits.

Feel free to mail me about this stuff.