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Welcome! This is the website of Silver Branch Games, a small independent publisher of tabletop roleplaying games.
Update
6/8/08
-Yes, I'm still here! Gaming stuff has been taking
a back seat to other things. The main development
to report is that the draft of Jaws of the Six Serpents
is currently being picked over by a select group
of steely-thewed feedback folk. Comments so far
have been encouraging, so I hope to get it out fairly
soon.
(Jaws is a sword-and-sorcery style fantasy
game using the PDQ system, aiming to be self-contained
in a small volume. It has the PDQ rules adapted
for worlds towards the pulpy/gritty
end of fantasy, and a setting outline for the world
of the Six Serpents. It's in 6x9in format, and looking
like 120 pages.)
After that, my next main project will be the
long overdue Albion - Reforged
Edition. (Albion is my Celtic-themed
fantasy game. The Player's Book was released in
PDF some time ago, but there's other important material
to reveal and a lot of improvements in presentation
that I can now make.) There might be other small
projects along the way, but I've nothing firm in
mind right now.
Truth & Justice: More Power
24/3/08 - I've just released a short supplement to Truth & Justice, the
PDQ superhero game from Atomic Sock Monkey Press. Entitled More Power,
it's a resource for creating powers in any T&J game, building on my
experience of converting my Legends Walk setting.
- A few short
optional rules ideas.
- Mini-articles about the versatility of Super Scale
and Vulnerabilities, size levels and themed powers.
- Over 40 power write-ups -
some familiar, some widely applicable and some just a little bit
quirky.
It's a 24-page PDF, price $3.95, available from Your Games Now,
RPGNow and DriveThru and arriving shortly at Indie Press Revolution.
The Arsenal of Heaven
23/3/08 - I'm pleased to announce that this is
now out! When it started it was going to be a quick
and simple project: well, we all know what happens
to those.
It's
a new entry in the NUGGETS series, based around
the same very short basic rules. The premise is
that modern people somehow acquire the power items
of ancient mythic figures - Thor's hammer, Monkey's
wishing staff, the sandals of Hermes and so on -
and get entangled in conflicts with shape-twisted
"demons" from outside our world as well
as other obstacles both magical and mundane. Arsenal
is written as a framework - it can be run in lots
of different styles, from young people taking on
an atmospheric and scary world they never suspected
to higher-powered anime-style monster hunters.
You can get it from the usual outlets as a 68-page
6"x9" book, in PDF and as a hardcopy from
IPR (currently on pre-order) and Lulu.
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Our games
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The
lighter side of traditional fantasy
gaming

Superheroes empowered by the gods, heroes
and monsters of mythology

Celtic-themed fantasy
in a future Britain driven back to its past

A
FREE 2-page stripped down ruleset and
a line of mini-games
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