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Update

Cover of upcoming 'Jaws of the Six Serpents', with art by Storn Cook6/8/08 -Yes, I'm still here! Gaming stuff has been taking a back seat to other things. The main development to report is that the draft of Jaws of the Six Serpents is currently being picked over by a select group of steely-thewed feedback folk. Comments so far have been encouraging, so I hope to get it out fairly soon.

(Jaws is a sword-and-sorcery style fantasy game using the PDQ system, aiming to be self-contained in a small volume. It has the PDQ rules adapted for worlds towards the pulpy/gritty end of fantasy, and a setting outline for the world of the Six Serpents. It's in 6x9in format, and looking like 120 pages.)

After that, my next main project will be the long overdue Albion - Reforged Edition. (Albion is my Celtic-themed fantasy game. The Player's Book was released in PDF some time ago, but there's other important material to reveal and a lot of improvements in presentation that I can now make.) There might be other small projects along the way, but I've nothing firm in mind right now.

 

Truth & Justice: More Power

24/3/08 - I've just released a short supplement to Truth & Justice, the PDQ superhero game from Atomic Sock Monkey Press. Entitled More Power, it's a resource for creating powers in any T&J game, building on my experience of converting my Legends Walk setting.
 

  • A few short optional rules ideas.
  • Mini-articles about the versatility of Super Scale and Vulnerabilities, size levels and themed powers.
  • Over 40 power write-ups - some familiar, some widely applicable and some just a little bit quirky.

It's a 24-page PDF, price $3.95, available from Your Games Now, RPGNow and DriveThru and arriving shortly at Indie Press Revolution.

 

The Arsenal of Heaven

23/3/08 - I'm pleased to announce that this is now out! When it started it was going to be a quick and simple project: well, we all know what happens to those.

The Arsenal of Heaven coverIt's a new entry in the NUGGETS series, based around the same very short basic rules. The premise is that modern people somehow acquire the power items of ancient mythic figures - Thor's hammer, Monkey's wishing staff, the sandals of Hermes and so on - and get entangled in conflicts with shape-twisted "demons" from outside our world as well as other obstacles both magical and mundane. Arsenal is written as a framework - it can be run in lots of different styles, from young people taking on an atmospheric and scary world they never suspected to higher-powered anime-style monster hunters.

You can get it from the usual outlets as a 68-page 6"x9" book, in PDF and as a hardcopy from IPR (currently on pre-order) and Lulu.

 

 

 


Our games




The lighter side of traditional fantasy gaming




Superheroes empowered by the gods, heroes and monsters of mythology




Celtic-themed fantasy in a future Britain driven back to its past




A FREE 2-page stripped down ruleset and a line of mini-games

 

 

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Proprietor:  Tim Gray. Content © Tim Gray 2002-8